Five-Deck Workflow Model

alignment_status: reviewed   generated: 2026-06-08   amended: 2026-06-15

Formalizing five workflow decks — VARD, ORD, Business AFPS, Devtool AFPS, and Game AFPS — to support the "Apps as Distribution" thesis while giving game work its own deliberate AFPS track. This page preserves the original VARD/ORD/devtool decisions and supersedes the old matrix with the Game AFPS deck-model update.

Amendment note: Superseded by the 2026-06-10 Game AFPS deck-model update. The active model is now five decks: VARD, ORD, Business AFPS, Devtool AFPS, and Game AFPS.
Gate 5 resolution (2026-06-15, agent review): All six gates answered (five decks; COA B; 3-step core; devtool front-half on demand; semi-auto graduation; packs/vard/ + packs/ord/). Agent review found that semi-auto graduation depends on the traction skills COA B deferred to Phase 3, so it could not function. Resolution: pull vard-traction and ord-traction into Phase 1, making the rapid pipelines effectively 4-step and the semi-auto graduation gate functional now. Both traction skills are built (claude + codex, v0.0) and registered in their PACK.md flows. The afps-status graduation-surfacing wiring remains a later (Phase 3) enhancement; the recommend-and-confirm loop lives inside the traction skills.

Apps as Distribution Thesis

Section feedback

Core thesis: Apps are distribution. Every shipped tool — whether a quick experiment, polished product, developer package, or playable game — compounds brand, audience, and surface area. The active deck model now recognizes three domains and two tempos, with five named decks currently defined:

DeckDomainTempoCurrent backingPrimary output
VARDBusiness / consumer appsRapidpacks/vardSmall shipped app plus distribution signal
ORDDeveloper tools / OSSRapidpacks/ordPublished package, README, and ecosystem signal
Business AFPSBusiness / consumer / SaaS productsDeliberateBusiness discovery, lifecycle, growth, and ops packsValidated product path, prototype, UAT, roadmap, and spec
Devtool AFPSDeveloper tools, CLIs, libraries, SDKsDeliberatepacks/devtoolPositioned developer product with adoption, DX, docs, and monetization evidence
Game AFPSVideo games and playable entertainmentDeliberatepacks/gameAudience, fantasy, genre, comparable, core-loop, playtest, store, launch, and roadmap evidence
VARD flywheel (rapid, business): Ship viral app fast → collect signal (users, shares, engagement) → graduate winners into Business AFPS → deeper investment → brand compounds → next app ships to a larger audience.
ORD flywheel (rapid, devtool): Ship OSS tool fast → collect signal (stars, installs, issues) → graduate winners into Devtool AFPS → deeper investment → next tool ships to a larger audience.
AFPS cycle (deliberate): Research deeply → validate with users → ship polished product (~monthly) → iterate on traction → compound through quality.
Game AFPS cycle (deliberate, playable entertainment): Align on audience, fantasy, genre, and comparable expectations → validate core loop and playtest metrics → test store-page promise → plan launch and roadmap.

Why five decks?

Current State

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Business AFPS Pipeline (complete)

idea-scope-brief
  → pack recommend/install
  → business-discovery: customer-discovery → competitive-analysis
  → customer-lifecycle: journey-map
  → optional evidence lanes (growth, ops)
  → user-flow-map → ui-interview → ux-variations → prototype
  → uat → consolidate-variations
  → research-roadmap → spec-interview → research-roadmap
  → roadmap → plan-phase → run/delegate → ship → ship-end

Spans 4 business packs (business-discovery, customer-lifecycle, business-growth, business-ops) plus global skills. Fully operational with 40+ skills.

Devtool Pack (back half only)

8Existing skills
1Orchestrator
0Front-half skills
v0.1–v0.4Version range

The devtool pack covers research-through-docs but lacks the front-half (idea scoping, discovery, competitive analysis, journey mapping) that Business AFPS provides via its discovery and lifecycle packs.

Existing devtool skill chain

devtool-workflow (orchestrator)
  → devtool-user-map          (research, v0.4)
  → devtool-integration-map   (analysis, v0.2)
  → devtool-dx-journey        (analysis, v0.2)
  → devtool-adoption          (research, v0.4)
  → devtool-positioning       (research, v0.4)
  → devtool-monetization      (research, v0.4)
  → devtool-docs-audit        (review, v0.1)

Rapid Decks (now active)

The original review identified a missing rapid-tempo path. That gap has since been closed with active VARD and ORD packs, each using a scan → align → ship sequence. The remaining strategic question is how those rapid decks graduate into deliberate AFPS work and how much devtool front-half structure should be added before real ORD graduations create evidence.

Game AFPS Deck (new active model)

Game work now has a deliberate AFPS deck backed by the existing game pack. The active route starts with audience, fantasy, genre, and comparable alignment, then validates the core loop, prototype, playtest metrics, store-page promise, launch plan, and roadmap. Game AFPS currently has no rapid feeder deck.

The Five Decks Overview

Section feedback
DimensionBusiness AFPSDevtool AFPSGame AFPSVARDORD
DomainBusiness / viral appsDevtools / OSSGames / playable entertainmentBusiness / viral appsDevtools / OSS
TempoDeliberateDeliberateDeliberateRapidRapid
CeremonyFull (20+ steps)Medium (12–15 steps)Full game proof gatesMinimal (3 steps)Minimal (3 steps)
Discovery depthDeep ICP, competitive, journeyDeveloper user map, DX journeyAudience, fantasy, genre, comparables, playtestsQuick viral/market scanQuick ecosystem scan
OutputSpec, prototype, UAT, roadmapSpec, docs, packagePlayable proof, store-page promise, launch plan, roadmapDeployed app + landing pagenpm package + README
Graduation fromVARDORD
Graduation toBusiness AFPSBusiness AFPSDevtool AFPS
Backing packsbusiness-discovery, customer-lifecycle, business-growth, business-opsdevtoolgamevardord

Deck A: Business AFPS

Section feedback

The existing durable business product pipeline. No changes needed. It receives graduates from VARD (viral apps that showed traction) and from Devtool AFPS (devtools that need full business treatment). Entry triggers: revenue potential, enterprise demand, or product complexity warranting full customer discovery, spec, prototype, and UAT.

When a tool enters Business AFPS

Entry point from graduation

Graduated tools enter at /idea-scope-brief with prior VARD/Devtool research artifacts linked as evidence. The brief skill detects existing artifacts and fast-tracks sections already covered.

Deck B: Devtool AFPS

Section feedback

The devtool pack has a strong back half (user-map through docs-audit) but lacks the front half that Business AFPS gets from its discovery and lifecycle packs. The proposed front half mirrors business-discovery’s structure but is developer-specific.

Proposed full pipeline

FRONT HALF (new):
  devtool-idea-brief             ← scoped concept for a devtool
  devtool-discovery              ← developer ICP, pain points, workflow context
  devtool-competitive-scan       ← alternatives, ecosystem gaps

EXISTING BACK HALF:
  devtool-user-map               ← map users, buyers, champions
  devtool-integration-map        ← integrations, setup, compatibility
  devtool-dx-journey             ← install to production adoption
  devtool-adoption               ← adoption loops, examples, templates
  devtool-positioning            ← position vs alternatives
  devtool-monetization           ← pricing, OSS strategy, team conversion
  devtool-docs-audit             ← doc quality review

POST-RESEARCH:
  spec-interview → roadmap → plan-phase → run → ship

Deck C: VARD (Viral App Rapid Distribution)

Section feedback

The rapid-tempo deck for shipping small viral apps and consumer-facing tools as distribution touchpoints. Mirrors the ORD philosophy but for the business/consumer domain. Designed for 1–3 day cycle time and minimum viable ceremony.

Proposed VARD pipeline (3-step core)

1. vard-scan         Quick market scan: viral potential, audience, distribution channel.
                     Output: 1-page scan doc with go/no-go recommendation.

2. vard-align        Lightweight alignment: confirm scope, name, target audience, distribution.
                     Output: Mini alignment page (3 gates max) or skip if solo.

3. vard-ship         Build, deploy, announce.
                     Output: Deployed app + landing page + social announcement.
4th step (built — Gate 5 resolution): vard-traction — check back after 1–2 weeks. Users, shares, engagement, revenue signals. Recommends: iterate, graduate to Business AFPS, or archive (user confirms).

How VARD differs from ORD

Deck D: ORD (OSS Rapid Distribution)

Section feedback

The devtool rapid-tempo workflow for shipping small OSS developer tools. Same rapid philosophy as VARD but targeting the developer ecosystem.

Proposed ORD pipeline (3-step core)

1. ord-scan          Quick research: what exists, what’s the gap, who cares?
                     Output: 1-page scan doc with go/no-go recommendation.

2. ord-align         Lightweight alignment: confirm scope, name, target user.
                     Output: Mini alignment page (3 gates max) or skip if solo.

3. ord-ship          Build, package, publish, announce.
                     Output: npm package + GitHub repo + README + optional tweet.
4th step (built — Gate 5 resolution): ord-traction — check back after 1–2 weeks. Stars, installs, issues, mentions. Recommends: iterate, graduate to Devtool AFPS (or cross-domain Business AFPS), or archive (user confirms).

Deck E: Game AFPS

Section feedback

The deliberate AFPS deck for video games and playable entertainment. Game AFPS uses the AFPS tempo but replaces generic product proof with game-specific evidence: audience, fantasy, genre expectations, comparable games, core loop, prototype tests, playtest metrics, store-page promise, launch plan, and roadmap.

Canonical Game AFPS chain

game-audience → game-fantasy → game-genre-map → game-comparables
  → game-core-loop → game-prototype-test → game-playtest-metrics
  → game-store-page-test → game-launch → game-roadmap
Game deck status: Game AFPS is already backed by packs/game. It does not require a new rapid feeder deck before use; small game prototypes can start directly inside the game pack when deliberate playtest-driven validation is warranted.

Graduation Path

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Rapid-pipeline tools (VARD and ORD) that show traction graduate into their domain’s deliberate pipeline. The graduation path depends on the tool’s domain and ambition.

Revision note: The rapid graduation routing chart now keeps destination labels inside the SVG viewBox so the Business AFPS and Devtool AFPS paths remain fully visible at desktop and mobile widths.

Graduation triggers

SignalThreshold (suggested)Action
npm weekly downloads> 100 sustainedConsider graduation
GitHub stars> 50Consider graduation
Issues filed by non-authors> 5 substantiveStrong signal
Enterprise inquiry / requestAnyGraduate to Business AFPS
Integration requests> 3Graduate to Devtool AFPS
Revenue potential identifiedAnyGraduate to Business AFPS

Graduation routing

COA A: Build Full Deck Coverage Now

Section feedback

COA A Build complete deck coverage simultaneously

Philosophy: Full capability upfront. Build both rapid packs (VARD + ORD), the devtool front-half, and graduation routing all at once while recognizing Game AFPS as an already backed deliberate deck. Ship a complete five-deck system.

New skills required

PackSkillPurpose
VARDvard-scanQuick market/viral scan and go/no-go
VARDvard-alignLightweight alignment page
VARDvard-shipBuild, deploy, announce
VARDvard-tractionPost-ship traction check
ORDord-scanQuick ecosystem scan and go/no-go
ORDord-alignLightweight alignment page
ORDord-shipBuild, package, publish
ORDord-tractionPost-ship traction check
Devtooldevtool-idea-briefScoped devtool concept
Devtooldevtool-discoveryDeveloper ICP and pain points
Devtooldevtool-competitive-scanAlternative tools and gaps

Effort estimate

11 new skills + graduation routing in afps-status + pack metadata. ~5–7 days of skill authoring.

Timeline

PhaseDurationDeliverable
VARD pack (3 core + 1 optional)1–2 daysFunctional VARD workflow
ORD pack (3 core + 1 optional)1–2 daysFunctional ORD workflow
Devtool front-half (3 skills)1–2 daysComplete devtool pipeline
Graduation routing0.5 dayafps-status updates, cross-pack routing
Integration testing0.5 dayEnd-to-end pipeline validation
Risk: Building both rapid packs and the devtool front-half without real data. VARD and ORD share a structure but may diverge more than expected. The 3 devtool skills are modeled on business-discovery, but developer workflows may need different structures.

COA B: Rapid Pipelines First, Evolve Devtool

Section feedback

COA B Ship both rapid pipelines now, evolve devtool front-half on demand (Recommended)

Philosophy: Fastest to value. Build VARD and ORD packs first (6 skills, sharing structure). Start shipping both viral apps and OSS tools immediately. Let real graduations reveal what the devtool front-half actually needs.

Phase 1: VARD + ORD packs (immediate)

  • Build vard-scan, vard-align, vard-ship (business rapid)
  • Build ord-scan, ord-align, ord-ship (devtool rapid)
  • VARD and ORD share structure — build one, adapt the other
  • Graduation routing: manual initially (user runs /idea-scope-brief or /devtool-workflow)

Phase 2: Devtool front-half (on demand)

  • After 3–5 ORD tools ship, evaluate which ones need graduation
  • Build devtool front-half skills based on actual gaps encountered
  • May discover the existing devtool-user-map is a sufficient entry point

Phase 3: Graduation automation (later)

  • Add vard-traction and ord-traction for structured traction checking
  • Wire graduation triggers into afps-status

Effort estimate

Phase 1: 2–3 days (6 skills, shared structure). Phase 2: 1–2 days when needed. Phase 3: 0.5 day. Total: ~4–5.5 days, spread over weeks/months.

Why recommended: Both rapid pipelines ship fast because they share structure. Generates real data about what the devtool front-half needs before building it. Lowest risk of over-engineering. VARD and ORD can be adapted from the same skeleton. Phase 2 may turn out to be unnecessary.

COA C: Unified Mode Flag + Rapid Packs

Section feedback

COA C Add mode flags to existing AFPS + build both rapid packs

Philosophy: One deliberate pipeline with mode flags, two separate rapid packs. Add a --mode=business|devtool flag to existing AFPS skills so they adapt per domain. Build VARD and ORD packs separately for rapid workflows.

How it works

  • idea-scope-brief --mode=devtool → developer-focused brief, skips consumer sections
  • customer-discovery --mode=devtool → developer ICP template, DX-focused questions
  • competitive-analysis --mode=devtool → ecosystem/alternatives focus
  • VARD and ORD packs exist separately for the rapid 3-step workflows

New work

ItemEffort
VARD pack (3 skills)1–2 days
ORD pack (3 skills)1–2 days
Mode flag infrastructure in AFPS skills2–3 days
Devtool mode templates for 5–8 existing skills1–2 days
Testing across modes1 day

Effort estimate

6–10 days total. Highest effort because it touches existing stable skills and builds both rapid packs.

Risk: Modifying 5–8 mature skills to support mode flags adds regression risk. Each skill becomes more complex. Mode-specific behavior is harder to test than separate skills. Could slow down iteration on the devtool path.

COA Comparison

Section feedback
DimensionCOA A Build AllCOA B Rapid FirstCOA C Mode Flags
Time to first rapid tool5–7 days2–3 days2–3 days
Total effort5–7 days4–5.5 days (spread)6–10 days
Risk to existing skillsNoneNoneHigh (modifies 5–8)
Data-driven devtool designNoYesPartial
Upfront completenessFullPartialFull
Over-engineering riskHighLowMedium
Maintenance complexity11 new skills6 now, more laterMode logic in 8+ skills + 6 rapid

Risk matrix

RiskImpactCOA ACOA BCOA C
Over-build devtool front-halfWasted effortHighNoneMedium
Break existing business skillsPipeline disruptionNoneNoneHigh
Graduation frictionSlow graduationLowMedium (manual)Low
Skill sprawlMaintenance burdenHigh (11 at once)Low (incremental)Medium
Delayed rapid launchLost distribution momentumMediumNoneMedium
VARD/ORD diverge more than expectedDuplicated maintenanceMediumLow (adapt as needed)Medium

Evidence & Assumptions

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Evidence

ClaimEvidenceConfidence
Business AFPS is complete and operational40+ skills across 4 packs, documented in canonical-workflow-reportHigh
Devtool pack covers research through docs8 skills in packs/devtool/claude, v0.1–v0.4High
Devtool pack lacks front-halfNo idea-brief, discovery, or competitive skills in packHigh
No rapid workflow existsNo VARD or ORD pack or rapid-mode skills in repositoryHigh
Business-discovery structure is a good model for devtool front-halfSimilar shape: ICP → competitive → journey → positioningMedium

Assumptions

AssumptionRisk if wrongValidation approach
Weekly rapid tool shipping is sustainableVARD/ORD pipelines underusedShip 3–5 tools through each, measure cadence
3-step rapid pipeline is enough ceremonyQuality or scoping issuesRetrospective after first 5 tools per pipeline
VARD and ORD share enough structure to build from one skeletonMore divergence than expected, rework neededBuild ORD first, adapt for VARD, measure delta
Traction signals are measurableGraduation decisions are subjectiveDefine thresholds, track actuals
Devtool front-half needs differ from businessUnnecessary skill duplicationLet ORD graduations reveal actual gaps
Rapid tools will generate meaningful distributionThesis is wrong, effort wastedTrack aggregate engagement/downloads/stars after 10 tools across both pipelines

Review Gates

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Gate 1: Deck Architecture

Which deck model should be treated as canonical now?

Gate 2: COA Selection

Which course of action should we pursue?

Gate 3: Rapid Pipeline Ceremony Level

How many steps should the VARD and ORD pipelines have? (Same structure for both, different domain content.)

Gate 4: Devtool AFPS Front-Half Approach

When/how should the devtool front-half be built?

Gate 5: Graduation Trigger Mechanism

How should VARD/ORD-to-deliberate-pipeline graduation work?

Gate 6: Rapid Pack Location

Where should the VARD and ORD skills live?

Compile YAML

Section feedback

Use feedback YAML for emphasis requests, concerns, or clarification before answering all gates. Use final answers YAML only when every required gate is answered.