confirmed · alignment date 2026-06-18 · visual tier

Draft Stonk Experience Map

This confirmed framework findings page records the approved Adaptive Path experience-map intermediate now written to research/journey-map-experience-map.md.

Approval Record

Final compiled YAML consumed: all four required gates were answered with approval_status: ready-for-agent-review, required_gate_status: complete, and unanswered_required_questions: 0.

The approved working packet was written to research/journey-map-experience-map.md. The review-state page and working packet were archived under docs/history/archive/2026-06-18/140031/.

Review Boundary

Status: Confirmed canonical framework intermediate.

Methodology: Adaptive Path Experience Map.

Based on: research/icp.md, research/competitive-analysis.md, research/journey-map-jtbd-timeline.md, README.md, concept.md, CLAUDE.md.

The map covers the approved primary ICP: U.S. finance-curious social retail players who want a low-risk, social fantasy-stock game instead of real-money trading, prize contests, brokerage behavior, or investment advice.

Executive Synthesis

Draft Stonk's target experience is an emotional conversion from loose market chatter into a visible social proof moment. The user starts with curiosity, rivalry, or mild FOMO around a stock story. The experience wins when the user quickly understands "fantasy football, but for stocks," makes a pick without feeling financially exposed, sees equal-dollar standings that feel fair, and has a reason to replay, share, or challenge someone.

The emotional arc is a valley-then-peak with a trust cliff. Curiosity and social energy create the first lift, but anxiety rises when the user checks whether the product is secretly trading, advice, gambling, or too finance-heavy. The peak happens only if the first pick and standings are fast, clear, and socially legible. The major drop-off risk after the peak is indifference: if the standings do not create a share or replay target, the user returns to group chats, screenshots, watchlists, or doing nothing.

Confidence is medium. The ICP, competitive-analysis, concept docs, and JTBD timeline align, but there is no active research/customer-feedback.md, interview transcript, production app, analytics, or support data. Customer thoughts and feelings are therefore inferred from approved research rather than observed behavior.

Experience Phases

PhaseDoingThinkingFeelingIntensity
Market SparkSees a market story, creator take, earnings move, meme-stock moment, fantasy-sports analogy, or friend's claim."I called this." "Could I beat my friends on this?" "Is there a way to settle it without trading?"Curious, competitive, playful, mildly urgent.Medium-high
Social FramingUses the fantasy-football metaphor and imagines a lightweight challenge."Fantasy football for stocks makes sense." "Would my friends understand it right away?"Energized if the metaphor lands; uncertain if the finance category feels serious.Medium
Alternative EvaluationCompares doing nothing, screenshots, watchlists, spreadsheets, paper trading, simulators, and fantasy sports habits."I do not want a trading simulator." "Is this safe and game-like?"Anxiety and friction rise.High
First Pick DecisionDecides whether to try a first stock pick."Can I pick quickly?" "Do I need to know finance?" "Is this actually not advice or gambling?"Tentative confidence or hesitation.High
Draft And ScoreCompletes a compact snake draft and sees equal-dollar standings with clear data copy."This is fair." "This feels like a game, not trading."Relief, focus, then delight.High
Social PayoffChecks whether the result is worth sharing, replaying, or using to challenge someone."Who should I send this to?" "Can I run it back?"Pride, rivalry, amusement, or indifference.Medium-high
Return Or DepartureReturns for a market event or lets the claim fade."Is there a reason to come back now?" "Did this create a better moment than chat?"Habit formation or flatness.Medium

Emotional Arc

The overall arc is curiosity to anxiety to delight or indifference. The user begins above neutral because market opinions and rivalry are already socially charged. The experience dips during alternative evaluation and first-pick decision because trust, data freshness, ticker knowledge, and no-advice boundaries are unresolved. The peak occurs during draft-and-score when equal-dollar standings make the pick visible and comparable.

MarketSparkSocialFramingAlternativeEvalFirst PickDraft AndScoreSocialPayoffReturn Emotional valence: negative to positivePeakTrust dip

Pain Moments

PhasePain PointEmotionIntensityEvidence
Alternative EvaluationExisting alternatives pull the user toward doing nothing, screenshots, group chats, watchlists, spreadsheets, or portfolio simulators.Friction, inertia.Highresearch/icp.md; research/competitive-analysis.md.
Alternative EvaluationGeneric simulators feel like portfolio practice, education, or brokerage-like trading.Misfit, intimidation.Highresearch/competitive-analysis.md; research/icp.md.
First Pick DecisionThe user worries Draft Stonk may be advice, gambling, real trading, or a prize contest.Anxiety, distrust.HighREADME.md; concept.md; research/journey-map-jtbd-timeline.md.
First Pick DecisionCasual users may not know tickers, equal-dollar returns, or why nominal share price is not scoring basis.Confusion, self-consciousness.Medium-highresearch/icp.md.
Draft And ScoreMock, local, delayed, or unclear market data can make the outcome feel fake or unfair.Doubt, disappointment.HighREADME.md; concept.md; research/competitive-analysis.md.
Social PayoffThe first result may not create a strong enough share, replay, or invite target.Indifference.Highresearch/icp.md; concept.md; JTBD satisfaction-stage risk.

Delight Moments

PhaseDelight PointEmotionIntensityEvidence
Social FramingThe user immediately understands "fantasy football, but for stocks."Recognition, curiosity.HighREADME.md; concept.md; research/icp.md.
First Pick DecisionThe user can make a first pick quickly without feeling financially exposed.Relief, momentum.Medium-highREADME.md; concept.md; research/icp.md.
Draft And ScoreEqual-dollar standings turn a market opinion into a fair comparison.Satisfaction, confidence.HighREADME.md; concept.md; research/icp.md.
Draft And ScoreA compact snake draft feels like a game ritual rather than a trading workflow.Playfulness, focus.Medium-highREADME.md; research/competitive-analysis.md.
Social PayoffThe user can name someone to challenge, share with, or invite.Pride, rivalry.Highresearch/icp.md; JTBD satisfaction-stage criteria.

Channel Transitions And Indifference Zones

FromToPhaseFrictionEvidence
Social feed, group chat, Discord, Reddit, creator content, or newsDraft Stonk concept or landing surfaceMarket Spark to Social FramingMediumresearch/icp.md.
Informal chat or screenshot behaviorStructured first pickAlternative Evaluation to First Pick DecisionHighresearch/icp.md; research/competitive-analysis.md.
Finance mental modelFantasy-game mental modelSocial Framing to Draft And ScoreMedium-highREADME.md; concept.md.
Solo first loopFriend, group, or club challengeSocial PayoffHighresearch/icp.md.
Prototype/local/mock dataPerceived market truthDraft And ScoreHighconcept.md; research/competitive-analysis.md.
One-time resultRepeat market-event habitReturn Or DepartureHighresearch/icp.md; JTBD habit-force analysis.

Indifference Zone

Passive market chatter can remain forgettable when no group challenge forms.

Indifference Zone

A completed first pick can still fade if standings are not surprising, shareable, or rivalry-producing.

Indifference Zone

Club or group use can become operationally flat if setup feels heavier than the social payoff.

Critical Experience Risks

  1. The metaphor may create curiosity but not enough pull to overcome familiar no-tool behavior.
  2. Trust copy may need to be prominent enough to reduce anxiety without making the product feel legalistic.
  3. Equal-dollar scoring must be understandable because it is the fairness proof.
  4. Market-data labeling must preserve trust even when prototype data is local, mock, or delayed.
  5. Social payoff must happen fast because replay and invitation are the strongest satisfaction signals.

Evidence Matrix

ClaimEvidence SourceEvidence TypeInferenceConfidence
The emotional journey starts with curiosity and rivalry around market opinions.research/icp.mdApproved researchMarket stories and group arguments create social energy before product use.Medium-high
Alternative evaluation is a major friction point.research/icp.md; research/competitive-analysis.mdApproved researchFree and familiar substitutes make doing nothing or manual comparison attractive.High
No-money/no-prize/no-advice framing is a trust requirement.README.md; concept.md; research/competitive-analysis.md; research/journey-map-jtbd-timeline.mdActive concept plus approved researchThe product must be legible as entertainment rather than trading, advice, or gambling.High
Equal-dollar standings are the core delight and fairness proof.README.md; concept.md; research/icp.mdActive concept plus approved researchThe first satisfying moment is seeing a pick made comparable without portfolio management.Medium-high
Mock, local, delayed, or unclear data can damage trust.README.md; concept.md; research/competitive-analysis.mdActive concept plus approved researchPrototype data is acceptable only if the user understands what the scoreboard represents.Medium-high
Share, invite, or replay intent is the main satisfaction signal.research/icp.md; concept.md; research/journey-map-jtbd-timeline.mdApproved research plus inferenceSocial payoff determines whether the experience beats chat or screenshots.Medium
Exact language, stage duration, and emotional intensity remain hypothesized.Absence of research/customer-feedback.md, active app, interviews, or analyticsEvidence gapNo observed users have validated the mapped emotions.High

Required Gate: Research Completeness

Still required: the previous compiled response did not answer this gate. Choose whether the evidence is sufficient for the framework intermediate, or specify the missing evidence/clarification needed.

Assumptions And Confidence

AssumptionCurrent ConfidenceWhyWhat Would Change It
The approved primary ICP remains the correct subject.Medium-highParent journey-map approval selected the pre-product queue, and active ICP is canonical.User redirects scope to a secondary ICP.
The first-loop experience is the right unit of analysis.HighREADME.md and concept.md define one canonical activation loop.Strategy changes toward clubs, leagues, or education procurement.
Customer emotions are inferred, not observed.HighNo feedback, interviews, app analytics, or support logs exist.Direct customer evidence is added.
Trust and data clarity are the main anxiety sources.Medium-highMultiple active artifacts emphasize no-money/no-advice posture and market-data transparency.Users prove they care more about another blocker.
Social payoff is the retention split.MediumICP and JTBD artifacts identify replay/share/invite as likely satisfaction signals.Tests show solo replay, learning, or personal progress matters more.

Required Gate: Confidence Caveats

Carried forward from the prior partial YAML.

Source Coverage Gaps And Proposed File Changes

Coverage Gap

No active research/customer-feedback.md; emotional language is inferred.

Coverage Gap

No user interviews, usability tests, surveys, analytics, or production behavior.

Coverage Gap

No active product screens exist, so channel transitions are conceptual rather than observed.

Coverage Gap

No direct test has validated whether users understand equal-dollar standings or trust local/mock/delayed price labels.

PathTimingMutation
research/_working/preliminary-experience-map-research.mdNowStage 2 non-canonical working packet for review.
alignment/experience-map-draft-stonk.htmlNowFramework findings review page.
alignment/index.htmlNowAdd the review page to the central index.
research/journey-map-experience-map.mdAfter final approved YAML onlyCanonical framework intermediate.
research/journey-map.mdNot in this framework stepParent synthesis only after all selected intermediates exist.

Required Gate: Canonical File Changes

Carried forward from the prior partial YAML.

Required Gate: Artifact Finalization

Carried forward from the prior partial YAML.

Confirmed Approval YAML

This is the final approval payload consumed by the parent orchestrator. No further responses are required on this page.

Required questions remaining: 0