LinkedIn
recommended
Angle: turning a large RTS battle into small proof contracts.
Risk level: low
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: avoids market claims, player metrics, and unsupported performance claims.
Publish precheck: verify repo/artifacts are intended public; do not link private files unless confirmed public.
Today I broke a tactical RTS prototype down into smaller proof contracts instead of trying to polish the whole battle at once. The first localized experiment proves only camera state, selected unit ids, and issued orders. Movement, capture, combat, AI, save/reload, and performance each get their own proof before they are compiled back into the playable battle. It is slower than a monolith, but much easier to validate.
X
recommended
Angle: concise prototype discipline.
Risk level: low
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: source-safe process claim only.
Publish precheck: optional screenshot should show only prototype UI, no private notes.
Prototype note: for the tactical battle I split "make the RTS work" into small contracts. EXP-01 proves only camera, selection, and issued orders. Movement, capture, combat, AI, save/reload, and perf each get their own isolated page before anything graduates into the compiled battle.
Bluesky
recommended
Angle: small web-first game experiments.
Risk level: low
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: no release, performance, or audience promise.
Publish precheck: link only if the prototype page is public-safe.
Building the tactical battle as file-first browser experiments. Today's useful split: camera/selection/order state is one proof, movement readability is the next proof, and combat/AI/save/perf are separate proofs. Keeps the prototype honest about what is actually working.
Threads
not-now
Angle: lightweight dev-log thread.
Risk level: medium
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: better with visual screenshots; avoid overexplaining alternate-history premise.
Publish precheck: capture one screenshot of EXP-01 and one of playable battle; verify no private browser chrome.
Split suggestion: 1. Why the battle is decomposed into experiments. 2. What EXP-01 proves. 3. What remains unproven. 4. Why tests caught stale equipment-name assertions before ship.
Mastodon
recommended
Angle: reproducible local prototype workflow.
Risk level: low
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: process only, no broad industry claim.
Publish precheck: include content warning only if showing war-game visuals.
Browser-game prototyping pattern I liked today: every risky tactical system gets a local HTML experiment and an explicit compile contract. The current proof exports selectedUnitIds, cameraState, and issuedOrders. The rest of the battle is not allowed to depend on vague "it feels okay" state.
Reddit
not-now
Angle: ask-for-feedback post in an RTS/game-dev community.
Risk level: medium
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: community-specific rules likely require playable link and clear ask; avoid promotional tone.
Publish precheck: read subreddit rules, include screenshots/video only after public build is verified.
Possible title: "Breaking an RTS prototype into mechanic proofs before integration: camera/selection first, movement next." Body should ask for workflow feedback, not advertise the game.
Hacker News
rejected
Angle: Show HN for a file-first RTS prototype.
Risk level: high
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: not enough standalone technical novelty or public artifact polish yet.
Publish precheck: wait for a stable public playable build and concise technical write-up.
Rejected for this wrap-up. Save HN for a later technical post about deterministic browser simulation, save/reload, or AI instrumentation once the artifact is stronger.
YouTube Community
not-now
Angle: screenshot poll about next proof priority.
Risk level: medium
Loaded convention path: missing local docs/social-post-convention.md; fallback to installed BIP contract.
Claim-safety notes: requires an existing audience and visual context.
Publish precheck: only use after a short video or public screenshot exists.
Poll outline: "Which tactical proof would you want to see next: movement readability, capture pressure, suppression, or AI commander behavior?"